Beautiful Light field guide

Raid

A raid in Beautiful Light is described by its own studio as entering, securing an artifact, and extracting.

Official screenshot: an operator wearing a Q.R.F vest watches a helicopter hover over a clearing, its searchlight on figures below.
Official screenshot — extractionOfficial screenshot · Deep Worlds SA
Current coverage Section open | Announced mechanics
Facts as of

At a glance

The published objective of a Beautiful Light raid, and the squad structure the studio has announced.

Two subjects are documented here: the artifact objective that frames a raid, and the announced structure of six squads of three operators.

A mechanic described before release is an intention. This section says how the source words it, and stops there.

No playable build has been tested or extracted for this site. The section distinguishes published development plans from observed gameplay and does not invent tactical routes, combat statistics or tested build advice.

Described, not verified in play

Until a build exists, no page here can say how a mechanic behaves, how long it takes, or what the optimal order is. Those sections open at release, not before.

Sources behind this page

Every claim remains tied to a dated, identifiable source.

  • Entity-nature doctrine — Beautiful Light Base

    editorial-natures-2026-09-03
    Consulted
    2026-09-03
    Scope
    which section a page of each entity nature must carry before and after release
  • Editorial regime — Beautiful Light Base

    editorial-regime-2026-08-25
    Consulted
    2026-08-25
    Scope
    confirmed, published, reported, and unconfirmed levels; reported public floor; pre-release limits

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What remains unknown

This section describes mechanics as the studio words them, not as they play.