Published | Pre-release gameplay description

Editorial page · Page

Squad structure

The current Steam description states that Beautiful Light is organized around 6 squads of 3 operators.

ENTERSECUREEXTRACT
Raid visualAbstract visual · not a game capture
Content state Published | Pre-release gameplay description
Facts as of
Route /raid/squad-structure/
Robots index, follow
Editorial frame

Scope of this page

The published six-squad, three-operator structure of Beautiful Light.

Steam's current product description states that Beautiful Light has 6 squads of 3 operators.

This page records only the published numerical relationship. The official sources used here do not establish a complete operator roster or individual operator details.

Structure

Six squads, three operators each

The source publishes the squad count and squad size as one relationship: 6 squads of 3 operators.

  • Squads

    6

  • Operators per squad

    3

  • Published relationship

    6 squads of 3 operators

Boundary

A structure, not a roster

The published relationship does not name individual operators or establish their abilities, statistics, or a final playable implementation. Those details remain outside this page until an authority documents them.

Source basis

Documented basis

Each reference shows its identifier, consultation date, and scope.

  • Steam product page - Beautiful Light

    steam-product-2026-08-29
    Consulted
    2026-08-29
    Scope
    Current official game description of the PvPvPvE tactical first-person extraction shooter, including the six-squad, three-operator structure, other operators, and player-controlled anomalies.

Evidence statement: The current Steam product page describes Beautiful Light as a PvPvPvE tactical first-person extraction shooter with 6 squads of 3 operators; this is a pre-release description and does not establish a complete operator roster or final playable implementation.

Boundary

Editorial boundary

Steam publishes the 6-by-3 squad structure. It is a pre-release description, not proof of a final playable implementation or a complete operator list.