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The first playtest findings

On 2023-05-31 the studio reported its first playtests, run without an NDA, and named two problems it had found.

Hub visualAbstract visual · not a game capture
Content state Reported | Historical Steam announcement
Facts as of
Route /news/first-playtests-2023/
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Editorial frame

Scope of this page

A dated, attributed record of the first Beautiful Light playtests: what the studio tested, what players approved, and the two problems it reported.

The author and channel are part of the record: the post was published on the official Beautiful Light Steam News channel on 2023-05-31 under the channel account Matavatar, and the text itself is signed Aherys. Both are kept, because attributing to one what the other signed would be a false attribution even when the substance is right.

The post said the playtests were run with no NDA, which it described as rare in the industry and necessary for its own way of working. It named two test objectives: the game's feel, covering shooting, movement and atmosphere, and the game mode, covering pacing and balance.

On what worked, it reported that players appreciated the immersive atmosphere, the PvP mechanics and their fluidity, that time-to-kill seemed right and recoil was well received, and that audio design and spatialisation were approved — while adding its own reservation that players may not have had enough opportunity to test audio properly, and that it saw room for improvement internally.

On the network side, it reported the code held up beyond expectations, supporting up to 27 players per game in 9 teams, and said it was confident it could push that further. This is a statement about a 2023 test session, not a published match size for the released game.

The post named two problems plainly. Performance was described as rather mediocre despite high-end player configurations, attributed to the use of Unreal Engine 5, with a plan to hire an engine-optimisation specialist. And players naturally resorted to camping towards the end of a match, because at that date there was no advantage in being the first team to secure the artifact.

Attribution

The source is a dated official announcement

The source identifies its author, its channel, and its publication date. Those three coordinates stay visible so the page cannot be read as an undated current status.

  • Author / channel

    Posted by Matavatar on the official Beautiful Light Steam News channel · the text itself is signed Aherys

  • Published

    2023-05-31

  • Coverage

    The studio's first playtests, their objectives, results and reported problems at that date

Stated objectives

What the studio said it was testing

The post named its own test targets before reporting results, which is what makes the results readable.

  • Game feel

    Shooting, movement and atmosphere

  • Game mode

    Pacing and balance

  • Conditions

    No NDA; players were free to publish replays and be asked about their experience

Reported results

What the post said players found

Player reception is reported as the studio summarised it. No metric, score or measurement is added here.

  • Approved

    Atmosphere, PvP mechanics and fluidity, time-to-kill, recoil

  • Approved with reservation

    Audio design and spatialisation, with the studio's own doubt about test coverage

  • Network

    Up to 27 players in 9 teams supported in that session

Reported problems

The two problems the studio named

A development update that names its own problems is more informative than one that does not. Both are kept, with the cause the post gave.

  • Performance

    Described as mediocre on high-end configurations, attributed to Unreal Engine 5, with a hiring plan in response

  • End-game camping

    Caused by the absence of any advantage for the team securing the artifact first

  • Excluded

    Current match size, current performance, current balance, route, statistic and build advice

Source basis

Documented basis

Each reference shows its identifier, consultation date, and scope.

Evidence statement: Matavatar's official Beautiful Light Steam News post of 2023-05-31 reported the studio's first NDA-free playtests, testing game feel and game mode, with players approving atmosphere, PvP fluidity, time-to-kill and recoil, network code supporting 27 players in 9 teams, and two named problems: mediocre performance attributed to Unreal Engine 5, and end-game camping caused by the absence of a first-artifact advantage.

Boundary

Editorial boundary

This page records what the 2023-05-31 post said about the studio's first playtests. The player counts, performance findings and design problems belong to that date, not to the current build.